Paradox Interactive by and large did its research, so the starting scenarios are reasonably historically accurate (see below), but AI rulers tend to have little if any interest in directly mimicking the behavior of their historical counterparts, never mind player-created insanity such as a Slavic Empire ruling the Holy Land.The background given in the installer explains that the Allies imposed him on the Soviet Union as a puppet leader, hoping (to no avail, as it turns out) that he'd appreciate their "help" in getting him there and not give the world war business another shot. Command & Conquer: Red Alert 2 has the Soviet Union lead by someone who is all but outright stated to be a descendant of the House of Romanov, which for historical reasons would be extremely unlikely (even the Romanov defeated by Gorbachev in 1985 was not related to the royal family).After 1935, Persia has been called by its native name, Iran. In reality, there was a country called Persia right up until 1935 Selim I tried to stomp it into submission during his reign in the 1500s. All the Civilization games seem to think that Persia historically ended with Alexander's conquest.Jefferson established the "separation of church and state", Franklin protested against the caste system and was a deist to boot, and Washington was racially and religiously tolerant, also being against a permanent office position. The citizens of Columbia venerate the Founding Fathers ( Washington, Jefferson, and Franklin) as prophets and messiahs, while in reality, they would have been appalled at the fanaticism, oppression, racism, elitism, and abuse of power the Columbians preach and practice. However, when facing heavy infantry that didn't have their own support range fighters, Athenian skirmishers caused Spartan armies to retreat more than once with their javelins. The Battle of Carrhae saw javelin-armed Roman Legionnaires and skirmishers go up against Parthian horsemen and resulted in perhaps the single most lopsided defeat in Roman history. In fact, in ancient and medieval warfare, the opposite is true: skirmishers harassed infantry, and massed archers were meant to stop this. Age of Empires II: The manual describes skirmishers as throw-away troops and the game has them as a hard-counter to archers.
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